How You Play
The game consists of 40 Accent Cards and 460 Phrase Cards that players combine and act out. Think of a grandma bragging about sexting or a redneck wondering if diarrhea is contagious. Sometimes phrases pair well with the accent, but for the most part they don’t — and that’s Utter Nonsense.
- To start, select the initial Nonsense Judge, who is the person deemed to have the worst breath.
- The Nonsense Judge deals 7 Phrase Cards to each player and selects an Accent Card from the top of the deck.
- Once the Accent Card is revealed for the round, players select one Phrase Card from their hand, and say it in the accent indicated, beginning with the player to the left of the Nonsense Judge and moving clockwise.
- It’s up to the Nonsense Judge to decide which player’s phrase and accent combination is the funniest, and that player wins the round.
- The winning player from the round retains that round’s Accent Card and becomes the Nonsense Judge for the following round.
- After a player wins 5 rounds, that player wins the game.
You don’t have to be good at accents and the combinations don’t need to make sense; in fact, players are encouraged to make the Phrase Cards their own. With each successive round, competition sets in and the most composed, mild mannered players become improv masters.